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Time shifter magic card
Time shifter magic card













She can also train more than one animal at once, although each animal after the first adds +2 to the DC.īarding (Su): (Requires shifter 14) When assuming a form with the Alteration sphere that would normally cause your worn armor to meld into your form, you may instead mold your armor around your new form, allowing you to keep your armor’s bonuses and benefits.īestial Rage (Ex): (Requires shifter 6) As a standard action, you may let out a ferocious howl. The shifter may choose to keep these traits when she assumes other forms, even if the trait would normally be removed (such as natural claws.)Īnimal Advisor (Su): You gain a familiar, treating your shifter levels as wizard levels.Īnimal Hide (Ex): You gain a +1 natural armor bonus.Īnimal Trainer (Ex): You gain a bonus equal to 1/2 your shifter level to all Handle Animal checks.Īnimal Master (Ex): (Requires shifter 6, Animal Trainer) You may reduce the time needed to teach an animal a new trick or train an animal for a general purpose to 1 day per 1 week required by increasing the DC by +5. Bestial TraitĪt 2nd level and every 4 levels thereafter, the shifter gains a bestial trait, representing the ways she has changed through her assumption of other forms. Maintaining this effect through concentration only requires a move action each round. The shifter may use the Alteration sphere to apply a shapeshift to herself and only herself as a move action. Wild Empathy (Ex)Ī shifter gains wild empathy as the druid class feature, treating her shifter levels as druid levels for this purpose. This stacks normally with caster levels gained from other sources. The shifter uses her class level as her caster level for this sphere. ShapeshifterĪt first level the shifter gains the Alteration sphere as a bonus magic talent. Magic TalentsĪ shifter gains a magic talent every time she gains a caster level, according to Table: Shifter.

time shifter magic card

This pool replenishes once per day after roughly 8 hours of rest. This pool contains a number of spell points equal to her level + her Wisdom modifier (minimum: 1). Spell Pool: A shifter gains a small reservoir of energy she can call on to create truly wondrous effects, called a spell pool. (Note: All casters gain 2 bonus talents and may select a casting tradition the first time they gain the casting class feature.) A shifter is considered a Mid-Caster and uses Wisdom as her casting ability modifier. CastingĪ shifter may combine spheres and talents to create magical effects. The shifter’s class skills are Climb ( Str), Craft ( Int), Disguise ( Cha), Fly ( Dex), Handle Animal ( Wis), Intimidate ( Cha), Knowledge (geography Int), Knowledge (nature Int), Perception ( Wis), Profession ( Wis), Sense Motive ( Wis), Spellcraft ( Int), Stealth ( Dex), Survival ( Wis), and Swim ( Str).Ĭasting, spell points, shapeshifter, quick transformation, wild empathyĮnhanced attacks (magic), lingering transformationĮnhanced attacks (cold iron, silver), enhanced physicalityĮnhanced attacks (chaotic), bestial traitĬlass Features Weapon and Armor ProficiencyĪ shifter is proficient with all simple weapons and light armor. In addition, each character begins play with an outfit worth 10 gp or less. Starting Wealth: 3d6 x 10 gp (average 105 gp). Role: A shifter is a powerful melee combatant and can gain access to useful magic for disguises, stealth, or exploration. Lycanthropes using magic to control their transformations, worshipers of animal totems, or simply magic-users who were uncomfortable in their own skins, shifters embody the idea of chaos of form, becoming whatever they need to be at a moment’s notice.

time shifter magic card

A shifter is an expert in assuming the forms of other creatures, making their strength her own.















Time shifter magic card